Patch Notes : : XCOM 2 General Discussions. The May Patch notes (copied from the news post) are as follows: A new patch for XCOM 2 is now live! The patch will automatically install when starting the Steam client. XCom: Enemy Unknown Game Updates; Game Fixes: XCOM. XCom: Enforcer; XCom: Enemy Unknown; XCOM: Enemy Within; Get it Here! Patch Engines: CD/DVD Tools. XCOM 2 Patch Now Live submitted 6. The first major patch for XCOM 2 is live! MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns. Thanks for all the feedback you guys have provided here in the XCOM forums. We here at 2k Games and Firaxis have been listening to your comments and are preparing a patch that will be releasing soon on all platforms. XCOM 2 - Digital Deluxe Edition The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrackAbout the GameXCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award. If it doesn’t install automatically, restart Steam. Downloading the patch introduces new bug fixes, balance tweaks, and performance optimizations on top of a rebalanced multiplayer experience and new modding functionality. Hop into a few MP games and let us know what you think of the new ability loadouts and point values! The XCOM 2 team is continuing their work on improving the experience for everyone. Stay tuned for more updates and news! Gameplay Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up Repeater no longer triggers after Stock damage or damage done over time Mimic Beacons can no longer be reanimated Mimic Beacons can no longer be targeted by Aid Protocol Zombie Soldiers count towards “Soldiers Dead” counter Evac zones can no longer be placed on a soldier Fixed an issue where XCOM units were hitching after pod reveals Fixed an issue where armor was not resetting properly after restarting the Avenger Defense mission Fixed a crash that would occur after opening an ADVENT garage door Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid Fixed an issue where loot was not being given to the player after killing an enemy next to a soldier with a hacked turret Fixed multiple issues that would occur when a Gatekeeper is killed while affected by Chryssalid poison Specialists can no longer receive the Phantom ability through the Advanced Warfare Center Fixed an issue where certain AOE attacks could be used when selected while the unit was in movement. Multiplayer. MP balance changes (more details below) ADVENT and Alien units with weapons have been given range bonuses/penalties Fixed an issue where squads would be deleted when saving and editing Loadouts Fixed an issue where new squads were not being created upon selecting “Save As New Loadout” in the Edit Loadouts Menu Fixed an issue where weapon customizations were not saved when created in the Squad Loadout Fixed an issue where the Stun Lancer’s charge attack was causing players to desync. Gameplay/Visualization Fixed an issue where Skulljacked units floated too high in the air Fixed an issue where weapons inappropriately remained in the hands of soldiers Fixed an issue where grenades were causing environmental damage on their way to the target Fixed an issue where XCOM soldiers and Psi- Zombies were able to share the same tile Fixed multiple animation issues caused when carrying an unconscious unit Fixed an issue where a soldier remained bound by a Viper’s Bind and Crush ability after killing it Fixed an issue where explosions would occur early. Performance Removed a hitch that would occur when building visibility is disabled/enabled Fixed an issue causing lighting to appear dark when launching the title on specific AMD setups. Systems Fixed an issue where the default setting for the Anarchy’s Children slider in the options menu was inconsistent between platforms Fixed an issue where enemy weapons would continuously ragdoll after a unit was killed Fixed an issue where the Loadout screen music plays after loading a Strategy save mid- mission Fixed a crash that would occur when accessing the ADVENT Broadcast Network mission while mods were active on the Geoscape. UI Implemented a . Cost: 1. 25. 0- > 1. Andromedon: Flank Crit Chance: 3. Sectopod: Cost: 6.
Gatekeeper: Cost: 5. Armor Shred: +1 Spawned Units: Psi Zombie: HP: 6- > 8 Aim: 6. Can now travel 2 moves before using melee attack Andromedon Robot: Can now travel 2 moves before using Fist Strike XCOM: Phantom Ranger: Removed Conceal ability, still starts out match concealed Cost: 3. Blademaster Ranger: Conventional Sword- > Arc Blade Cost: 2. Sniper Sharpshooter: Gunslinger Sharpshooter: Cost: 2. Heavy Gunner Grenadier: Cost: 2. Demo Expert Grenadier: Cost: 2. Battlefield Medic Specialist: Cost: 3. Combat Hacker Specialist: Aid Protocol defense now same as Battlefield Medic Cost: 3. Psi Operative: Mind Control cooldown increased from 3 to 5 Items: Mindshield: Cost: 2. Battle Scanner: Cost: 6. Tracer Rounds: Cost: 3. Hellweave: Cost: 4. Stasis Vest: Cost: 6. Hazmat Vest: Cost: 3. Smoke Grenade: Removed.
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December 2016
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